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AI Insights · Timothy · July 2022

Top 5 Season Pass Games on iOS in Netherlands, Q2 2022

Discover the performance of the top 5 season pass games on iOS in the Netherlands during Q2 2022, including trends in downloads, revenue, and active users.

Top 5 Season Pass Games on iOS in Netherlands, Q2 2022

The second quarter of 2022 brought notable trends for the top 5 season pass games on iOS in the Netherlands. Here’s a breakdown of their performance based on data from Sensor Tower.

Subway Surfers from Sybo Games ApS experienced a significant surge in weekly revenue, peaking at around $9.9K in mid-May before gradually declining to approximately $894 by the end of June. Weekly downloads showed a similar pattern, with a high of 38.9K in the week of May 23, tapering off to 8.7K by the end of the quarter. The game’s weekly active users also saw an ascent, reaching a peak of 567K in late May, followed by a decline to around 438K in the final week of June.

Stumble Guys from Scopely, Inc. demonstrated a steady increase in weekly revenue, starting at $5.8K in late March and reaching $9K by the end of June. Downloads surged significantly towards the end of the quarter, moving from 8.9K in late March to 29.2K in the last week of June. Weekly active users also increased steadily, peaking at approximately 236K by the end of June.

Fishdom from Playrix maintained a consistent weekly revenue, fluctuating between $32K and $47K throughout the quarter. Weekly downloads showed a declining trend from 11.3K in early April to around 4.5K by the end of June. The game’s weekly active users remained relatively stable, with a slight dip from 32.9K in late March to 26K by the end of June.

Apex Legends Mobile from Electronic Arts, launched in mid-May, saw its highest weekly revenue of around $7.1K in the week of May 23, which then decreased to approximately $544 by the end of June. Downloads peaked at 48.5K in the launch week, followed by a decline to around 2.5K by the end of the quarter. Weekly active users mirrored this trend, starting at 44.4K and dropping to about 13.2K by the end of June.

Hay Day from Supercell showed fluctuations in weekly revenue, with a high of around $121K in late March and ending the quarter at approximately $76K. Weekly downloads decreased from 8.1K in late March to about 1.8K by the end of June. The game’s weekly active users also saw a decline from 457K in late March to about 225K by the end of June.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022